Wirá 0.5.7
As notas de versão são publicadas em inglês.
New systems
- Atari 2600: cartridges play, from 2K games to 256K bank-switched ones, including Pitfall II, Supercharger games and multicarts. Wirá picks the cartridge type itself; if a game looks wrong, choose another under Cartridge in the pause menu's Quick Settings. ARM games (DPC+, CDF, BUS) aren't supported yet.
- Every 2600 controller: joystick, paddles, driving controller, keypad, Booster Grip, Genesis pad, light gun, SaveKey and AtariVox, chosen per game under Controller in the pause menu. Keypad games get an on-screen keypad on touch screens.
- NTSC, PAL and SECAM games run at their own speed and colours. Games that flicker to show more objects are blended, the way a TV's glow smoothed them out.
Home screen
- Clock and battery: a new widget (Add widget) shows the time, the date and the battery level.
- Drag to arrange: while editing the home screen, drag a widget to move it, into the other column too. The Other column button does the same without dragging, for gamepads.
- Recent apps first: apps you opened from the drawer come first next time. The app list is ready before you open the drawer, and in its search box, Enter opens the first match.
- Pressing Home closes the app drawer, and pressing Home during a game started from the home screen now opens the pause menu instead of leaving the game.
- Follow Wirá on X: the Community links widget and Help & about have a link to x.com/wiraemulator.
Nintendo 64
- Fewer slowdowns: over 100 games now get the CPU time they need, so they no longer play in slow motion: among them Donkey Kong 64, Paper Mario, Super Smash Bros., Mario Party 1-3, Pokémon Snap, Resident Evil 2, Fighting Force and Body Harvest. A few, like Pilotwings 64, Beetle Adventure Racing and Wave Race 64 Shindou Edition, no longer run too fast.
- Detail textures: games that layer a detail or sharpen texture over their surfaces now blend it in correctly.
- Internal resolution is now 1x or 2x. If you had picked 1.5x, the game goes back to 1x.
NES
- Crisis Force and other Konami VRC4 games no longer show broken sprites.