← News Release10 Nov 2026
Wirá 0.6.0
New systems
- Sega Saturn: discs play from CHD files, on a core written from scratch with both SH-2 processors, the VDP1 and VDP2 video chips, the SCSP sound chip with its DSP, the SCU and its DSP, the CD block and the SMPC.
- Fast on phones: the processors' code, the BIOS routines games use while loading, and the sound and SCU DSPs run as native code, so menus and loading screens stay smooth.
- Performance: full speed needs at least 4 fast CPU cores. Devices with 2 fast cores don't run games at full speed yet.
- Multi-disc games: a game on several discs shows once in the library and keeps one save for all its discs. Use Change disc in the pause menu when it asks for the next one.
- ROM cartridges: games that need one load its dump from the bios folder or next to the disc; without it the game says which file it needs.
- Light gun: in a Saturn game's settings, Light gun turns the touch screen into the Virtua Gun. Switching it restarts the game.
- Backgrounds and effects: rotating and scaling backgrounds with coefficient tables, window-switched rotation parameters, line windows, transparency and shadows, and hi-res and interlaced modes.
Online play
- Network games: play together over your Wi-Fi or the internet. Host a game picks one from your library for others to join. Games on your Wi-Fi say whether you have them, show their box art and list the ones you can join first; if nobody is found, Network games explains the usual causes and lets you type the host's address.
- Smooth over slow connections: the input delay follows the connection during the game, and if the machines drift apart the host sends its game to the others so everyone carries on. A game waits 15 seconds for a machine it can't hear and picks up where it left off when the connection comes back.
PAL games
- NES and SNES: European games now run at 50Hz, the speed they were made for, with the right music pitch and tempo. Before, they ran about 20% fast. Games that check which console they're on now see a PAL one. The SNES reads the region from the cartridge; the NES reads it from NES 2.0 headers or from the file name, such as "(Europe)".
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